
Unfortunately, gaming and addiction is a far too easy association to make. However, stories about gamers spending 10 to 15 hours a day in front of some video games are becoming more frequent. And the impact that is having on their families is quite distressing for some. Video game fans often complain that their hobby is misunderstood or marginalised. But as gaming becomes ever more mainstream, and games ever more immersive, there will be no hiding place for social problems.
When you get to know someone through a game, all you know you have in common is that game. From using voice communications, and now from the experience of actually meeting people, it is fair to say that online gaming is not only a lively new form of socialising. It is also one that cuts through a lot of the rubbish involved in making bonds in the real world. The point is that gaming is still saddled by stereotypes. Online gaming is even more so, possibly because it became so consolidated through D&D style role-playing games, a subculture with even longer "geek-hood" associations.
My advice to gaming newbies is "if you can't beat them, join them". That is, try playing it yourself. If he or she wants to play as well, well at least you'll be together somewhere...
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